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It's far from 'stable' IMHO. Lots of rendering errors, crashes. Yes, I will keep working on it, just like the past two years.


Conventional browser won't go away in the near future.


Put it here in case people ask why: to democratize the browser field since Google Chrome monoply is not what we want.

For source code: it's in the plan to release it however I would prefer it to be more stable before releasing. Also I don't like using Github since it's M$ owned.


I did use LLM for the landing page since I don't have much time on it. The browser however not that much. I did use claude and my own cwcode to help developing this, but a lot of times the zig code had to be written by hand. Hope this answered your question.


this admittedly makes it even a harder sell to have so little (any?) source code available on github, gitlab, codeberg, whatever.

what's the deal with that? why is Google Drive zips your main distribution method, with no source available?

and finally: are you going to change this?


Took us a while to build this from scratch. She has some good ideas for building a action RPG game like Dragon Quest and I decided to give this a shot and she has been playing and testing the games. So far she's loving it. Hope you all enjoy.


Updated to version 0.51


I have been doing research on generating Foveon X3 image from Bayer image using deep learning for a while and here is my latest research result.


For more stories, please visit https://video.intellios.ai


Author here. Quick notes on how this works and where it's going: Each video is built by a small Python pipeline — it pulls a notable HN gaming story, drafts a tight narration script, renders it with a neural TTS voice (running locally on Apple Silicon), and cuts it over footage and original motion graphics with ffmpeg. The site itself is a deliberately HN-flavored list with a simple upvote API. It's early and very much a work in progress — right now there are a handful of episodes (Playdate, Tiny Wind, Battle for Wesnoth, an F-15 story, and a couple more). My goal is short, watchable mini-documentaries rather than auto-generated filler, so I'm iterating on pacing and writing quality more than volume. Two things I'd genuinely like feedback on: (1) which HN gaming stories you'd most want to see covered, and (2) whether the narration lands as "documentary" or still feels robotic. Footage sourcing is the part I'm most careful about, so I'm leaning more on original graphics over time. Thanks for taking a look.


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